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GIAST — Elementary Computing Pathway

Logic Bloom

“Think. Code. Create. Solve. Grow.”

A playful, hands-on first coding programme for 7-year-olds. Children learn to turn their ideas into games, stories, animations and digital art — starting with unplugged logic games and moving to ScratchJr and Scratch.

🌱
Age 7
U.S. Grades K–2
🗓
9 Months
39 weekly classes
⏱
2 hrs / week
120-minute live class
⚡
78 Hours
Live STEM instruction
💻
ScratchJr & Scratch
Plus unplugged play
🌟
No experience
Zero prior coding needed
Enroll Now →See the 39-week curriculum
Program Mission

What Logic Bloom Is About

🎨
Creative Empowerment
Children discover that code is a magic paintbrush for self-expression. Every student builds real, shareable projects they can proudly show family and friends — and learns to see bugs as exciting puzzles to crack.
🧠
Built Specifically for Age 7
Designed around how 7-year-olds think: concrete before abstract, physical games before screens, rich colours and sounds, and instant visual feedback that rewards every step.
🛡
Safe & Accessible Technology
No student email accounts, no personal data tracking and no ad-driven platforms. A gentle glide from ScratchJr on tablets to the Scratch 3.0 desktop studio.
Our Approach

Why Creative Computing Matters at Age 7

01
The Golden Cognitive Window
At age 7 children move from intuitive to logical reasoning. Visual programming is the perfect bridge between concrete play and symbolic thought.
02
Computational Thinking as a Literacy
Breaking big challenges into small steps, spotting patterns, and learning that clear instructions give predictable results.
03
Creative Agency & Confidence
Children move from passive screen users to confident creators: “I had an idea, I coded it, and now it exists on screen!”
04
Fearless Debugging & Resilience
In coding, mistakes are expected feedback. Children learn to test, troubleshoot and persevere — skills that carry into every subject.
Inside Every Class

The 120-Minute Lesson

Every class follows the same 8-stage learning cycle and a 10-part structure that mixes movement, unplugged thinking and two focused building sprints.

1. Hook → 2. Explore → 3. Think → 4. Try → 5. Create → 6. Debug → 7. Improve → 8. Share
10 min
Welcome & Warm-UpUnplugged
Brain-teaser puzzle and review of last week’s superpower.
10 min
Story HookNarrative
A mystery, puppet or real-world problem to spark curiosity.
15 min
Concept DiscoveryInteractive
Short, concrete demo of the new idea.
10 min
Movement ActivityMovement
Floor grids, card sorting and body percussion away from screens.
25 min
Guided CodingHands-on
Step-by-step group build so everyone succeeds.
5 min
Refresh BreakRefresh
Stretch, water, eye rest.
25 min
Creative ChallengeCreation
Children personalise and add their own ideas.
10 min
Test & DebugDebugging
Peer testing and friendly bug-hunting.
5 min
Share & ReflectReflection
Show-and-tell and a one-question exit ticket.
5 min
Next Mission PreviewPreview
Preview next week and earn a session star badge.
Technology Pathway

How the Tools Progress

🧩
Weeks 1–6
Unplugged & Tangible
Tools: Floor grids & arrow cards
Builds: Floor Robot Map & Treasure Blueprint
📱
Weeks 7–12
ScratchJr Visual Studio
Tools: Tablets
Builds: 3-Scene Animated Interactive Story
💻
Weeks 13–19
Scratch 3.0 Desktop
Tools: Laptops / PCs
Builds: Original Playable Arcade Mini-Game
🎨
Weeks 20–25
Creative Computing Studio
Tools: Scratch extensions & Canva Kids
Builds: Interactive Multimedia Celebration Card
🚀
Weeks 26–39
Tech & AI Capstone
Tools: Safe AI demos & showcase
Builds: Complete Capstone Portfolio
Full Curriculum

6 Modules • 39 Weeks

Open any module to see every week: the story hook, what children learn, key words and the project they take home.

1
Module 1 • Weeks 1–6 • 6 classes
Code Explorers
“Discover How Computers Follow Instructions”
▾
Foundational computational thinking, precise sequencing, directional logic, pattern recognition, and unplugged algorithmic reasoning.
🏆 Module milestone: The First Code Quest — Unplugged Treasure Hunt & Algorithm Map
Week 1 of 39
Welcome to the World of Coding
“Ever wonder how a tablet knows exactly what to do when you tap it? Today we become code detectives!”
Goal: Explain that a computer is a machine that follows step-by-step human instructions.
Concepts: Computers as instruction followers, inputs and physical responses, human agency vs. machine execution, setting creative intentions.
Key words: Computer, Instruction, Code, Programmer
Takes home: My First Computer Mission: Student Coder Badge & Personal Innovation Contract.
Week 2 of 39
Human Robot Challenge
“If you tell a robot to 'make a sandwich', it might put the whole jar of peanut butter right on the bread!”
Goal: Demonstrate the critical importance of precision and exact language in instructions.
Concepts: Precision in communication, directional vectors, sequential order of execution, ambiguity vs. exactness.
Key words: Sequence, Precision, Command, Direction
Takes home: Obstacle Course Robot Navigator: A physical map sequence guiding a rover from launchpad to space station.
Week 3 of 39
Algorithm Adventures
“Brushing your teeth, tying shoes, and launching a rocket all follow the exact same secret rule: an Algorithm!”
Goal: Define an algorithm as an ordered series of steps designed to accomplish a specific goal.
Concepts: Step-by-step procedures, initial states, chronological sequencing, process verification, end goal states.
Key words: Algorithm, Step-by-Step, Beginning, Middle, End
Takes home: My Everyday Visual Algorithm: Illustrated 4-part process flowchart with start/stop banners.
Week 4 of 39
Pattern Detectives
“Clap, snap, clap, snap... what comes next? Put on your magnifying glasses, detectives!”
Goal: Identify repeating patterns in colors, geometric shapes, musical beats, and physical movements.
Concepts: Pattern recognition, unit of repeat, predictive reasoning, computational efficiency through pattern identification.
Key words: Pattern, Repeat, Predict, Rule
Takes home: The Detective Pattern Puzzle Board: A physical card with a hidden mystery element for peer solving.
Week 5 of 39
Logic Puzzle Laboratory
“Can a red triangle belong to the same club as a red circle? Let's crack the code inside the Logic Lab!”
Goal: Classify and sort objects based on multiple shared attributes (color, size, shape, function).
Concepts: Classification, attribute matching, binary decision rules, Venn diagram logic, deductive reasoning.
Key words: Sort, Attribute, Rule, Match, Venn Diagram
Takes home: Alien Creature Classification Chart: A sorted multi-attribute matrix with custom logic rules.
Week 6 of 39
The First Code Quest
“Captain Compass has hidden the Golden Gear on Code Island — only true Code Explorers can decode the master map!”
Goal: Synthesize precision, sequencing, pattern detection, and logic rules to navigate a complex multi-stage challenge.
Concepts: Computational synthesis, multi-step problem solving, algorithm validation, cooperative debugging, communication of logic.
Key words: Quest, Solution, Map, Debug, Proof
Takes home: Unplugged Treasure Island Master Code Map & Golden Gear Certificate.
2
Module 2 • Weeks 7–12 • 6 classes
Digital Storytellers
“Make Ideas Move and Communicate”
▾
Visual block programming in ScratchJr, multi-scene narrative design, sprite animation, event-driven interactions, and audio dialogue.
🏆 Module milestone: Story Creator Showcase — Personalized 3-Scene Interactive Animated Story
Week 7 of 39
Meet ScratchJr
“Meet Tic and Tac! They are friendly digital characters waiting for your commands to leap into action on our screens!”
Goal: Navigate the ScratchJr user interface (Stage, Character roster, Block categories, Green Flag).
Concepts: Visual block programming, drag-and-drop mechanics, graphical sprites, stage coordinates, trigger events.
Key words: ScratchJr, Sprite, Stage, Motion Block, Green Flag
Takes home: My First Moving Character: An animated ScratchJr scene with customized character and background.
Week 8 of 39
Bring Characters to Life
“What if your character could grow giant like an elephant or shrink tiny like an ant on their way to school?”
Goal: Utilize Looks blocks (Grow, Shrink, Reset Size, Hide, Show) to modify sprite appearance dynamically.
Concepts: Visual transformation, appearance states, temporal delays, sequential choreography, screen reset.
Key words: Looks Blocks, Grow, Shrink, Hide, Show, Wait
Takes home: A Character's Busy Day Animation: Multi-action animated scene featuring 5+ visual blocks.
Week 9 of 39
Story Worlds
“Every great movie has a beginning, a surprise problem, and a happy ending. Today, you are the movie director!”
Goal: Structure a digital narrative into three distinct scenes: Beginning, Middle (Problem), and End (Solution).
Concepts: Narrative arc, multi-page project architecture, page-turn triggers, spatial continuity, setting changes.
Key words: Scene, Page, Transition, Setting, Narrative
Takes home: Three-Scene Digital Storybook: A functioning 3-page narrative with automatic scene transitions.
Week 10 of 39
Events and Reactions
“Tap the magic treasure chest... and it pops open with fireworks! That's the power of Touch Events!”
Goal: Differentiate between Green Flag start triggers and 'Start on Tap' touch event triggers.
Concepts: Event-driven programming, user input, cause and effect, concurrent sprite actions, interactive exploration.
Key words: Event, Tap, Trigger, Reaction, Cause and Effect
Takes home: Interactive Story Scene: An explorable touch-screen environment with 3+ independently responsive sprites.
Week 11 of 39
Sounds, Speech and Expression
“ROAR! SQUEAK! BEEP! What does your robot say? Let's record our real voices right into our code!”
Goal: Record custom audio clips and insert green sound blocks into character scripts.
Concepts: Audio integration, speech synthesis, multimedia communication, dialogue timing, emotional expression.
Key words: Speech Bubble, Dialogue, Sound Effect, Record, Volume
Takes home: Animated Voice Greeting Card: A vibrant, talking digital card with customized audio message and celebratory animations.
Week 12 of 39
Story Creator Showcase
“Roll out the red carpet! Today we debut our complete original animated films at the Logic Bloom Film Festival!”
Goal: Synthesize characters, multi-scene navigation, touch events, speech bubbles, and custom audio into a finished story.
Concepts: Creative synthesis, project finalization, peer review, self-reflection, public speaking in STEM.
Key words: Showcase, Director, Premiere, Peer Review, Feedback
Takes home: Original Interactive Animated Story Masterpiece & Module 2 Digital Storyteller Certificate.
3
Module 3 • Weeks 13–19 • 7 classes
Game Makers
“Build Playful Experiences Using Code”
▾
Transition to Scratch Studio, coordinate navigation, keyboard events, costumes, repeat loops, conditional logic (if-touching), and score mechanics.
🏆 Module milestone: Mini Game Festival — Original Scratch Coin-Catcher & Maze Adventure
Week 13 of 39
Enter the Scratch Studio
“Look at this giant playground! Meet Scratch the Cat — we now have hundreds of sprites, sounds, and full keyboard control!”
Goal: Navigate the desktop Scratch 3.0 interface (Stage, Sprite pane, Backdrop pane, Block Palette, Scripts Area).
Concepts: Desktop IDE navigation, vertical code stacking, 2D coordinates overview, sprite customization.
Key words: Scratch, Sprite Pane, Palette, Scripts Area, Backdrop
Takes home: Scratch Character Playground: A desktop interactive scene featuring custom backdrop and animated sprite.
Week 14 of 39
Controls and Movement
“Up, Down, Left, Right! Today you transform from an observer into the driver of your very own video game vehicle!”
Goal: Implement 'when [key] pressed' hat blocks to capture keyboard events.
Concepts: Keyboard inputs, event handling, cardinal directions, horizontal (X) and vertical (Y) displacement basics.
Key words: Arrow Keys, Direction, Up, Down, Left, Right, Maze
Takes home: Maze Runner Mini-Game: A controllable player sprite navigating a labyrinth with functional 4-way arrow controls.
Week 15 of 39
Animation Magic
“How do flipbooks fool our eyes into seeing cartoon motion? Today we create movie magic with Costumes!”
Goal: Explain how cycling through sequential costume frames creates the illusion of fluid animation.
Concepts: Frame-by-frame animation, costume states, frame rates, timing loops, visual persistence.
Key words: Costume, Animation, Frame, Cycle, Next Costume
Takes home: Animation Magic Dance Party: An animated character dancing to music with smooth costume cycling.
Week 16 of 39
Loop Lab
“Why write 100 blocks when you can write ONE magical repeating loop? Coders work smart, not hard!”
Goal: Distinguish between finite count loops ('repeat 10') and infinite continuous loops ('forever').
Concepts: Iteration, repeat loops, infinite loops, computational efficiency, nesting basics.
Key words: Loop, Repeat, Forever, Infinite, Efficiency
Takes home: Looping Visual Light Show: A multi-color pulsing, spinning visualizer driven by efficient repeat and forever loops.
Week 17 of 39
If This, Then That
“If you touch lava, OUCH! If you touch a star, YAY! Today our code learns how to make split-second choices!”
Goal: Understand conditional execution: code only runs when a specified boolean condition evaluates to True.
Concepts: Conditionals, sensing blocks, boolean logic, collision detection, cause-and-effect decision trees.
Key words: Condition, If-Then, Sensing, Collision, True/False
Takes home: Hazard Avoidance Game Scene: A playable navigation level with active obstacle collision sensing.
Week 18 of 39
Score and Rewards
“PING! 10 points! PING! 20 points! What's the point of grabbing golden coins if nobody is keeping score?”
Goal: Create and name a new Variable in Scratch to store numeric values.
Concepts: Variables as labeled memory containers, data initialization, incrementing values, score tracking mechanics.
Key words: Variable, Score, Counter, Value, Change By
Takes home: Coin-Collecting Mini-Game: An interactive collection game with a real-time on-screen score display.
Week 19 of 39
Mini Game Festival
“Grab your arcade tokens! Today our classroom becomes a full video game arcade created 100% by you!”
Goal: Synthesize keyboard controls, collision sensing, repeating loops, and scoring variables into a complete playable game.
Concepts: Game design theory, player agency, win/loss states, playtesting methodology, iterative game balancing.
Key words: Arcade, Playtest, Rules, Goal, Game Balance
Takes home: Original Scratch Mini-Game: Complete playable arcade game with controls, collectibles, hazards, and victory screen.
4
Module 4 • Weeks 20–25 • 6 classes
Creative Computing Studio
“Connect Coding with Art, Music, Math & Imagination”
▾
Interdisciplinary digital art, geometric spiral patterns, musical rhythms, interactive greeting cards, and educational quiz game design.
🏆 Module milestone: Creative Computing Festival — Multi-Media Interactive Art & Music Card
Week 20 of 39
Digital Art Playground
“Who needs messy paintbrushes when your code can paint rainbow explosions with million-color accuracy?”
Goal: Use the Scratch Pen extension and Looks color-effect blocks to generate digital visual art.
Concepts: Digital canvas, procedural art, color spectrums, coordinate positioning, computational aesthetics.
Key words: Digital Art, Pen, Color Effect, Stamp, Palette
Takes home: Digital Art Masterpiece: A generative artistic scene combining pen drawings, stamps, and color effects.
Week 21 of 39
Geometry in Motion
“A robot turtle walks forward, turns 90 degrees, and walks again... what shape is it drawing? A square!”
Goal: Connect physical angles and turns (90°, 120°, 60°) to the geometry of regular polygons.
Concepts: Geometric symmetry, angular turns, polygon rules, spatial reasoning, algorithmic geometry.
Key words: Angle, Turn, Degree, Polygon, Symmetry, Mandala
Takes home: Algorithmic Geometric Mandala: An intricate, colorful geometric drawing generated purely by repeat loops and turns.
Week 22 of 39
Music, Rhythm and Repetition
“Boom-chick-boom-chick! Every song on the radio is built out of repeating code loops. Let's start the band!”
Goal: Load and operate the Scratch Music Extension to play percussion and melodic instrument notes.
Concepts: Musical notation basics, rhythm patterns, beats and tempo, parallel event execution, auditory feedback.
Key words: Rhythm, Beat, Tempo, Instrument, Note, Music Extension
Takes home: Interactive Rhythm Experience: A playable digital musical soundboard with looping background percussion track.
Week 23 of 39
Design a Digital Greeting
“Paper greeting cards sit in an envelope... but our digital cards sing, sparkle, and pop with surprises when opened!”
Goal: Design visual media tailored to a specific audience (parent, grandparent, teacher, or friend).
Concepts: Audience awareness, multimedia composition, visual hierarchy, user experience (UX) design, digital communication.
Key words: Audience, Greeting, Message, Layout, Celebration
Takes home: Interactive Digital Celebration Card: A polished, animated greeting card featuring custom music, text, and click surprises.
Week 24 of 39
Interactive Quiz Creator
“Who is ready to be a Game Show Host? Today you write the questions, check the answers, and award the grand prize!”
Goal: Use the 'ask [question] and wait' sensing block to capture real-time typed or button user input.
Concepts: User input capture, string comparison, two-way conditional branching (if-else), educational software design.
Key words: Question, Answer, Feedback, If-Else, Game Show
Takes home: Interactive 3-Question Trivia Quiz: An educational trivia game with instant feedback and score tracking.
Week 25 of 39
Creative Computing Festival
“Welcome to the Creative Computing Expo! Whether you are an artist, musician, or quiz master, your talent takes center stage!”
Goal: Select, refine, and finalize a favorite creative computing project (Art, Music, Greeting, or Quiz).
Concepts: Creative agency, portfolio curation, aesthetic refinement, presentation skills, reflection on interdisciplinary computing.
Key words: Festival, Expo, Artist, Curator, Polish
Takes home: Polished Creative Computing Portfolio Piece & Module 4 Festival Ribbon.
5
Module 5 • Weeks 26–31 • 6 classes
Tech Explorers
“Discover How Computing Connects to the Real World”
▾
Computer hardware vs. software, data categorization, pictographs and bar charts, everyday artificial intelligence, cyber safety, and tech for good.
🏆 Module milestone: Tech for Good Initiative — Community Innovation Concept Poster
Week 26 of 39
Inside a Computer
“Have you ever peeked inside a computer? It is not just wires — it is an entire bustling city with roads, brains, and storage lockers!”
Goal: Identify the four primary stages of the information processing cycle: Input, Processing, Storage, and Output.
Concepts: Input/Processing/Storage/Output (IPSO) model, hardware vs. software, CPU/Memory/Storage functions, peripherals.
Key words: Hardware, Software, Input, Output, Processor (CPU), Memory
Takes home: Visual Anatomy of a Computer Poster: An illustrated infographic explaining how CPU, RAM, inputs, and outputs cooperate.
Week 27 of 39
Data Detectives
“What is the most popular ice cream flavor in our class? How could a computer count and remember for us?”
Goal: Define data as organized collections of facts, observations, and numbers used to answer questions.
Concepts: Data literacy, survey methodology, categorical grouping, tally representation, structured datasets.
Key words: Data, Information, Survey, Category, Tally, Count
Takes home: Classroom Survey Data Sheet: A structured data collection chart displaying raw tallies and final numerical counts.
Week 28 of 39
Charts Tell Stories
“A picture is worth a thousand numbers! Let's turn our survey tallies into colorful skyscrapers called Bar Charts!”
Goal: Interpret and construct visual pictographs where symbols represent numerical counts.
Concepts: Data visualization, pictographs, bar charts, axes and scales, comparative data analysis.
Key words: Chart, Graph, Bar Chart, Pictograph, Compare, Total
Takes home: Classroom Data Visualization Infographic: A hand-crafted or digital bar chart with written conclusions.
Week 29 of 39
Meet Artificial Intelligence
“How does a smartphone camera recognize a smiling face, or a smart speaker know what song you want? Let's investigate AI!”
Goal: Describe Artificial Intelligence as computer systems trained on data to recognize patterns and make predictions.
Concepts: Machine learning basics, pattern training, computer vision overview, human-AI collaboration, technology ethics for kids.
Key words: Artificial Intelligence (AI), Machine Learning, Pattern, Training, Prediction
Takes home: AI Explorer Classification & Human Superpower Poster: An infographic showing what AI can do vs. what humans do best.
Week 30 of 39
Digital Safety Superheroes
“Superheroes wear capes and protect their secret identities. Today, you earn your official Digital Superhero Shield!”
Goal: Distinguish between shareable clues (favorite color, favorite food) and Private Personal Information (full name, home address, phone number).
Concepts: Digital citizenship, personal privacy, data protection, trusted adult networks, safe media navigation.
Key words: Private, Personal Information, Password, Superhero, Trusted Adult
Takes home: Digital Safety Superhero Pledge & Shield: An illustrated personal safety pledge card signed by student and parent.
Week 31 of 39
Technology for Good
“Can a computer help save sea turtles, remind a grandma to take medicine, or keep a park clean? Coders can change the world!”
Goal: Identify real-world problems in home, school, or animal communities that technology can help solve.
Concepts: Design thinking, empathy in engineering, technology for social good, community problem solving, invention ideation.
Key words: Invent, Empathy, Problem, Solution, Community, Innovation
Takes home: Technology for Good Invention Blueprint: An illustrated design poster detailing problem, smart invention, and expected positive impact.
6
Module 6 • Weeks 32–39 • 8 classes
Young Creators Showcase
“Use What You Have Learned to Create Something of Your Own”
▾
Full capstone engineering cycle: problem ideation, visual project planning, agile prototyping, peer debugging, feature expansion, and formal family showcase.
🏆 Module milestone: Logic Bloom Grand Showcase & Certificate Celebration
Week 32 of 39
Inventor's Notebook
“Every great rocket, video game, and animated movie started as a tiny doodle in an Inventor's Notebook. Today, yours begins!”
Goal: Initiate the capstone project cycle through personal ideation and creative self-selection.
Concepts: Project ideation, creative ownership, capstone scoping, user experience vision, engineering notebooks.
Key words: Capstone, Ideation, Brainstorm, Sketch, Scope
Takes home: Inventor's Notebook: Pitch & Character Concept Sheet.
Week 33 of 39
Plan the Project
“How do you eat a giant watermelon? One bite at a time! Coders break big giant projects into tiny, bite-sized tasks!”
Goal: Decompose a complete project concept into 3 manageable development milestones (Assets, Core Code, Polish).
Concepts: Computational decomposition, asset management, milestone planning, sequencing tasks, visual wireframing.
Key words: Decomposition, Milestone, Asset, Wireframe, Plan
Takes home: Visual Project Architecture Plan & Asset Checklist.
Week 34 of 39
Build the First Version
“Time to get our hands on the keyboard! Today we build the beating heart of your invention: Version 1.0!”
Goal: Translate planning blueprint steps into working Scratch or ScratchJr code scripts.
Concepts: Prototyping, implementation, minimum viable product (MVP), baseline functionality, active coding.
Key words: Prototype, Version 1, Implementation, Baseline, Build
Takes home: Capstone Version 1.0: A working, playable core prototype with functional navigation and basic interactions.
Week 35 of 39
Test and Debug
“Bugs aren't bad — bugs are secret clues waiting for clever detectives to find them! Put on your Bug Hunter hats!”
Goal: Execute systematic testing procedures by testing one feature at a time.
Concepts: Systematic testing, bug identification, root cause analysis, error isolation, resilient problem solving.
Key words: Debug, Bug, Test, Isolate, Fix, Solution
Takes home: Tested, Bug-Free Prototype 2.0 with completed Peer Bug Audit Slip.
Week 36 of 39
Add Creative Features
“Sprinkles on the cupcake! Laser sounds! Secret bonus levels! Today we transform our project from good to UNFORGETTABLE!”
Goal: Incorporate advanced sensory polish: custom sound effects, celebration animations, and particle effects.
Concepts: Creative flair, user engagement, audio-visual feedback, personalization, software polish.
Key words: Feature, Polish, Easter Egg, Sound Effect, Flair, Level Up
Takes home: Enhanced Capstone Project with custom audio, animations, and personalized creative features.
Week 37 of 39
Finish and Rehearse
“Steve Jobs! Movie directors! Video game creators! Every great builder practices how they reveal their work to the world!”
Goal: Structure a 90-second project presentation: Title & Hook, Live Demo, Favorite Code Block, and Proudest Challenge Solved.
Concepts: Technical communication, public speaking, presentation structure, self-advocacy in STEM, reflection.
Key words: Rehearse, Present, Demonstrate, Hook, Pride, Reflection
Takes home: Showcase Rehearsal Cue Card & Final Polished Digital Project File.
Week 38 of 39
Logic Bloom Creation Lab
“The calm before the grand celebration! Today is your open studio lab to finalize every single detail with zero rush!”
Goal: Conduct final independent quality assurance checks on project links, sprites, and audio balance.
Concepts: Quality assurance, exhibition preparation, peer celebration, pride in craftsmanship, community building.
Key words: Quality Assurance, Exhibition, Craftsmanship, Ready, Celebrate
Takes home: Completed Showcase Exhibition Station: Device, Project, and Inventor's Notebook ready for family demonstration.
Week 39 of 39
Logic Bloom Showcase & Celebration
“Today we welcome families, teachers, and friends to witness the amazing things 7-year-old innovators can build with code!”
Goal: Demonstrate a completed original computing project live to parents, teachers, and school leadership.
Concepts: Capstone defense, public demonstration, celebration of achievement, lifelong creative computing identity.
Key words: Graduation, Innovator, Certificate, Achievement, Future
Takes home: Final Capstone Presentation & GIAST Logic Bloom Official Certificate of Completion.
Assessment

A 4-Level Growth Framework

Progress is observed every week, not tested with exams. Teachers adjust support to each child’s level.

LEVEL 1
Exploring
Discovers concepts with guided prompts; follows demonstrations; spots obvious bugs with help.
LEVEL 2
Developing
Snaps blocks together in the right order; uses arrow controls and loops; changes existing code creatively.
LEVEL 3
Applying
Builds complete scripts independently; uses loops, conditions and variables; fixes logic bugs step by step.
LEVEL 4
Innovating
Combines sound, art and logic; invents original mechanics; gives helpful feedback to classmates.
Projects & Skills

What Students Build

Week 6
Unplugged Treasure Island Quest
A 12-step algorithm treasure map that solves a multi-obstacle path.
Week 12
Interactive Storybook Premiere
A 3-scene animated ScratchJr story with characters, voice recordings and touch events.
Week 19
Original Scratch Mini-Game
A playable arcade game with arrow-key controls, obstacles and a live score.
Week 25
Interactive Media & Quiz Studio
A geometric mandala, music player or 3-question trivia game.
Week 31
Tech for Good Invention Blueprint
A poster explaining an everyday problem, a smart tech helper and data to support it.
Week 39
Logic Bloom Capstone Showcase
An original invention presented live to families, peers and teachers.
Skills Progression

Skills Children Develop

🧠
Computational Thinking
Sequencing & algorithms • Pattern recognition • Decomposition • Logical reasoning
💻
Coding & Software Design
Events & interactivity • Loops • Conditionals • Variables & scoring
🎨
Creativity & Multimedia
Digital storytelling • Procedural art & geometry • Audio & music • User experience
🛡
Real-World Tech & Safety
Hardware & software • Data literacy • Everyday AI awareness • Digital citizenship
Graduation

The Final Showcase

🎉
The Family Exhibition Expo
Each child hosts a demo table, gives a 90-second tech talk about their project and bug fixes, and parents playtest games with an “Explorer Passport”.
🏆
Graduation Criteria
A working original capstone; the child can explain two code blocks they used and one real bug they fixed; all six milestone projects saved in their portfolio.
🚀
Certificate & Next Steps
Official GIAST Logic Bloom Young Innovator Certificate and medal, a home coding toolkit, and a direct pathway into Young Innovators and the Foundation Program.
Parents’ Questions

Frequently Asked Questions

Is 120 minutes too long for a 7-year-old to look at a screen?

No — children are not on screens for two hours. About 40 minutes are fully unplugged (movement games, floor grids, discussion), with active screen time in two healthy 25-minute blocks plus a break.

Does my child need to read, type or know maths first?

Not at all. Module 1 is purely physical and symbol-based. ScratchJr and Scratch use colourful visual blocks, and early reading is reinforced naturally through stories and speech bubbles.

Why visual blocks instead of Python?

Typing errors such as missing brackets frustrate 7-year-olds without teaching better logic. Visual blocks let children focus entirely on thinking, structure and creativity.

What comes after Logic Bloom?

Graduates have solid sequencing, loops, conditions, variables and debugging skills, and can continue into Young Innovators (ages 8–9) and then the Foundation Program (ages 10–12, Python).

Ready to Join Logic Bloom?

Email us to reserve a place or ask any question. No prior coding experience is needed.

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